direct3d11 shaders are not mapping subpicture to HDR
With an HDR video output, subpictures are overlayed as SDR, which result in subtitles/subpictures being black with HDR10.
Either we should have a shader cache for subpicture, but compilation of the shader might drop a frame, or we should use a generic shader for subpicture to do the sampling and the mapping to same format as the video.
See also https://forum.videolan.org/viewtopic.php?f=14&t=149863&p=492772#p492772