PulseAudio module
It would be good to have a PulseAudio audio output module.
To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
Link issues together to show that they're related.
Learn more.
Activity
-
Newest first Oldest first
-
Show all activity Show comments only Show history only
- Migration Bot added Type::patch label
added Type::patch label
Some additional fixes to be applied after this patch to build on 0.8.6d. YMMV :)
Added attachment:
Another hunk that's needed to not segv.... (didn't show up in my tests for some reason :s):
#!diff @@ -218,6 +218,7 @@ buffer_attr = pa_stream_get_buffer_attr(p_sys->stream); p_aout->output.i_nb_samples = buffer_attr->minreq / pa_frame_size(&ss); p_aout->output.pf_play = Play; + aout_VolumeSoftInit(p_aout); msg_Dbg(p_aout, "Pulse initialized successfully\n"); { char cmt[PA_CHANNEL_MAP_SNPRINT_MAX], sst[PA_SAMPLE_SPEC_SNPRINT_MAX];
(In [25193]) PulseAudio output module. Thanks to Martin Hamrle. Closes #1215 (closed)
- xtophe added Status::fixed label
added Status::fixed label
- xtophe closed
closed
Please register or sign in to reply