| 592 | | glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 ); |
|---|
| 593 | | glTexCoord2f( f_width, 0.0 ); glVertex2f( 1.0, 1.0 ); |
|---|
| 594 | | glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 ); |
|---|
| 595 | | glTexCoord2f( 0.0, f_height ); glVertex2f( -1.0, -1.0 ); |
|---|
| | 592 | glTexCoord2f( 0.5, 0.5 ); glVertex2f( -1.0, 1.0 ); |
|---|
| | 593 | glTexCoord2f( f_width - 0.5, 0.5 ); glVertex2f( 1.0, 1.0 ); |
|---|
| | 594 | glTexCoord2f( f_width - 0.5, f_height - 0.5 ); glVertex2f( 1.0, -1.0 ); |
|---|
| | 595 | glTexCoord2f( 0.5, f_height - 0.5 ); glVertex2f( -1.0, -1.0 ); |
|---|
| 606 | | glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, 1.0 ); |
|---|
| 607 | | glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 ); |
|---|
| 608 | | glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, 1.0 ); |
|---|
| 609 | | glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, 1.0 ); |
|---|
| | 606 | glTexCoord2f( 0.5, 0.5 ); glVertex3f( - 1.0, 1.0, 1.0 ); |
|---|
| | 607 | glTexCoord2f( 0.5, f_height - 0.5 ); glVertex3f( - 1.0, - 1.0, 1.0 ); |
|---|
| | 608 | glTexCoord2f( f_width - 0.5, f_height - 0.5 ); glVertex3f( 1.0, - 1.0, 1.0 ); |
|---|
| | 609 | glTexCoord2f( f_width - 0.5, 0.5 ); glVertex3f( 1.0, 1.0, 1.0 ); |
|---|
| 612 | | glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 ); |
|---|
| 613 | | glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 ); |
|---|
| 614 | | glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 ); |
|---|
| 615 | | glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, 1.0 ); |
|---|
| | 612 | glTexCoord2f( 0.5, 0.5 ); glVertex3f( - 1.0, 1.0, - 1.0 ); |
|---|
| | 613 | glTexCoord2f( 0.5, f_height - 0.5 ); glVertex3f( - 1.0, - 1.0, - 1.0 ); |
|---|
| | 614 | glTexCoord2f( f_width - 0.5, f_height - 0.5 ); glVertex3f( - 1.0, - 1.0, 1.0 ); |
|---|
| | 615 | glTexCoord2f( f_width - 0.5, 0.5 ); glVertex3f( - 1.0, 1.0, 1.0 ); |
|---|
| 618 | | glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, - 1.0 ); |
|---|
| 619 | | glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 ); |
|---|
| 620 | | glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 ); |
|---|
| 621 | | glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 ); |
|---|
| | 618 | glTexCoord2f( 0.5, 0.5 ); glVertex3f( 1.0, 1.0, - 1.0 ); |
|---|
| | 619 | glTexCoord2f( 0.5, f_height - 0.5 ); glVertex3f( 1.0, - 1.0, - 1.0 ); |
|---|
| | 620 | glTexCoord2f( f_width - 0.5, f_height - 0.5 ); glVertex3f( - 1.0, - 1.0, - 1.0 ); |
|---|
| | 621 | glTexCoord2f( f_width - 0.5, 0.5 ); glVertex3f( - 1.0, 1.0, - 1.0 ); |
|---|
| 624 | | glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, 1.0 ); |
|---|
| 625 | | glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, 1.0 ); |
|---|
| 626 | | glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 ); |
|---|
| 627 | | glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 ); |
|---|
| | 624 | glTexCoord2f( 0.5, 0.5 ); glVertex3f( 1.0, 1.0, 1.0 ); |
|---|
| | 625 | glTexCoord2f( 0.5, f_height - 0.5 ); glVertex3f( 1.0, - 1.0, 1.0 ); |
|---|
| | 626 | glTexCoord2f( f_width - 0.5, f_height - 0.5 ); glVertex3f( 1.0, - 1.0, - 1.0 ); |
|---|
| | 627 | glTexCoord2f( f_width - 0.5, 0.5 ); glVertex3f( 1.0, 1.0, - 1.0 ); |
|---|
| 630 | | glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 ); |
|---|
| 631 | | glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, 1.0, 1.0 ); |
|---|
| 632 | | glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 ); |
|---|
| 633 | | glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 ); |
|---|
| 634 | | |
|---|
| 635 | | /* Bottom */ |
|---|
| 636 | | glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, - 1.0, 1.0 ); |
|---|
| 637 | | glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 ); |
|---|
| 638 | | glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 ); |
|---|
| 639 | | glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, - 1.0, 1.0 ); |
|---|
| | 630 | glTexCoord2f( 0.5, 0.5 ); glVertex3f( - 1.0, 1.0, - 1.0 ); |
|---|
| | 631 | glTexCoord2f( 0.5, f_height - 0.5 ); glVertex3f( - 1.0, 1.0, 1.0 ); |
|---|
| | 632 | glTexCoord2f( f_width - 0.5, f_height - 0.5 ); glVertex3f( 1.0, 1.0, 1.0 ); |
|---|
| | 633 | glTexCoord2f( 0.5, f_height - 0.5 ); glVertex3f( - 1.0, - 1.0, - 1.0 ); |
|---|
| | 634 | glTexCoord2f( f_width - 0.5, f_height - 0.5 ); glVertex3f( 1.0, - 1.0, - 1.0 ); |
|---|
| | 635 | glTexCoord2f( f_width - 0.5, 0.5 ); glVertex3f( 1.0, - 1.0, 1.0 ); |
|---|