root/modules/video_output/opengl.c

Revision 3c4e97e35871880fdf5b18a7b344de614702b09c, 38.5 kB (checked in by Pierre d'Herbemont <pdherbemont@videolan.org>, 2 months ago)

opengl: No need to detach the vout from here.

  • Property mode set to 100644
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1 /*****************************************************************************
2  * opengl.c: OpenGL video output
3  *****************************************************************************
4  * Copyright (C) 2004 the VideoLAN team
5  * $Id$
6  *
7  * Authors: Cyril Deguet <asmax@videolan.org>
8  *          Gildas Bazin <gbazin@videolan.org>
9  *          Eric Petit <titer@m0k.org>
10  *          Cedric Cocquebert <cedric.cocquebert@supelec.fr>
11  *
12  * This program is free software; you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation; either version 2 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
25  *****************************************************************************/
26
27 /*****************************************************************************
28  * Preamble
29  *****************************************************************************/
30
31 #ifdef HAVE_CONFIG_H
32 # include "config.h"
33 #endif
34
35 #include <errno.h>                                                 /* ENOMEM */
36
37 #include <vlc_common.h>
38 #include <vlc_plugin.h>
39 #include <vlc_vout.h>
40
41 #ifdef __APPLE__
42 #include <OpenGL/gl.h>
43 #include <OpenGL/glext.h>
44
45 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
46    This allows sizes which are not powers of 2 */
47 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
48
49 /* OS X OpenGL supports YUV. Hehe. */
50 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
51 #define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
52 #else
53
54 #include <GL/gl.h>
55 #define VLCGL_TARGET GL_TEXTURE_2D
56
57 /* RV16 */
58 #ifndef GL_UNSIGNED_SHORT_5_6_5
59 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
60 #endif
61 //#define VLCGL_RGB_FORMAT GL_RGB
62 //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
63
64 /* RV24 */
65 //#define VLCGL_RGB_FORMAT GL_RGB
66 //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
67
68 /* RV32 */
69 #define VLCGL_RGB_FORMAT GL_RGBA
70 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
71
72 /* YUY2 */
73 #ifndef YCBCR_MESA
74 #define YCBCR_MESA 0x8757
75 #endif
76 #ifndef UNSIGNED_SHORT_8_8_MESA
77 #define UNSIGNED_SHORT_8_8_MESA 0x85BA
78 #endif
79 #define VLCGL_YUV_FORMAT YCBCR_MESA
80 #define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
81
82 /* Use RGB on Win32/GLX */
83 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
84 #define VLCGL_TYPE   VLCGL_RGB_TYPE
85 //#define VLCGL_FORMAT VLCGL_YUV_FORMAT
86 //#define VLCGL_TYPE   VLCGL_YUV_TYPE
87 #endif
88
89 #ifndef GL_CLAMP_TO_EDGE
90 #   define GL_CLAMP_TO_EDGE 0x812F
91 #endif
92
93 /* OpenGL effects */
94 #define OPENGL_EFFECT_NONE             1
95 #define OPENGL_EFFECT_CUBE             2
96 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
97 #if defined( HAVE_GL_GLU_H ) || defined( __APPLE__ )
98     #define OPENGL_MORE_EFFECT           8
99 #endif
100
101 #ifdef OPENGL_MORE_EFFECT
102     #include <math.h>
103     #ifdef __APPLE__
104         #include <OpenGL/glu.h>
105     #else
106         #include <GL/glu.h>
107     #endif
108 /* 3D MODEL */
109     #define CYLINDER 8
110     #define TORUS     16
111     #define SPHERE   32
112 /*GRID2D TRANSFORMATION */
113     #define SQUAREXY 64
114     #define SQUARER  128
115     #define ASINXY   256
116     #define ASINR    512
117     #define SINEXY   1024
118     #define SINER    2048
119     #define INIFILE     4096                    // not used, just for mark end ...
120     #define SIGN(x)     (x < 0 ? (-1) : 1)
121     #define PID2     1.570796326794896619231322
122
123     static const char *const ppsz_effects[] = {
124             "none", "cube", "transparent-cube", "cylinder", "torus", "sphere","SQUAREXY","SQUARER", "ASINXY", "ASINR", "SINEXY", "SINER" };
125     static const char *const ppsz_effects_text[] = {
126             N_("None"), N_("Cube"), N_("Transparent Cube"),
127             N_("Cylinder"), N_("Torus"), N_("Sphere"), N_("SQUAREXY"),N_("SQUARER"), N_("ASINXY"), N_("ASINR"), N_("SINEXY"), N_("SINER") };
128 #endif
129
130 /*****************************************************************************
131  * Vout interface
132  *****************************************************************************/
133 static int  CreateVout   ( vlc_object_t * );
134 static void DestroyVout  ( vlc_object_t * );
135 static int  Init         ( vout_thread_t * );
136 static void End          ( vout_thread_t * );
137 static int  Manage       ( vout_thread_t * );
138 static void Render       ( vout_thread_t *, picture_t * );
139 static void DisplayVideo ( vout_thread_t *, picture_t * );
140 static int  Control      ( vout_thread_t *, int, va_list );
141
142 static inline int GetAlignedSize( int );
143
144 static int InitTextures  ( vout_thread_t * );
145 static int SendEvents    ( vlc_object_t *, char const *,
146                            vlc_value_t, vlc_value_t, void * );
147
148 #ifdef OPENGL_MORE_EFFECT
149 static float Z_Compute   ( float, int, float, float );
150 static void Transform    ( int, float, float, int, int, int, int, double *, double * );
151
152 /*****************************************************************************
153  * Module descriptor
154  *****************************************************************************/
155 #define ACCURACY_TEXT N_( "OpenGL sampling accuracy " )
156 #define ACCURACY_LONGTEXT N_( "Select the accuracy of 3D object sampling(1 = min and 10 = max)" )
157 #define RADIUS_TEXT N_( "OpenGL Cylinder radius" )
158 #define RADIUS_LONGTEXT N_( "Radius of the OpenGL cylinder effect, if enabled" )
159 #define POV_X_TEXT N_("Point of view x-coordinate")
160 #define POV_X_LONGTEXT N_("Point of view (X coordinate) of the cube/cylinder "\
161                            "effect, if enabled.")
162 #define POV_Y_TEXT N_("Point of view y-coordinate")
163 #define POV_Y_LONGTEXT N_("Point of view (Y coordinate) of the cube/cylinder "\
164                            "effect, if enabled.")
165 #define POV_Z_TEXT N_("Point of view z-coordinate")
166 #define POV_Z_LONGTEXT N_("Point of view (Z coordinate) of the cube/cylinder "\
167                            "effect, if enabled.")
168 #endif
169 #define PROVIDER_TEXT N_("OpenGL Provider")
170 #define PROVIDER_LONGTEXT N_("Allows you to modify what OpenGL provider should be used")
171 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
172 #define SPEED_LONGTEXT N_( "Rotation speed of the OpenGL cube effect, if " \
173         "enabled." )
174 #define EFFECT_TEXT N_("Effect")
175 #define EFFECT_LONGTEXT N_( \
176     "Several visual OpenGL effects are available." )
177
178 #ifndef OPENGL_MORE_EFFECT
179 static const char *const ppsz_effects[] = {
180         "none", "cube", "transparent-cube" };
181 static const char *const ppsz_effects_text[] = {
182         N_("None"), N_("Cube"), N_("Transparent Cube") };
183 #endif
184
185 vlc_module_begin();
186     set_shortname( "OpenGL" );
187     set_category( CAT_VIDEO );
188     set_subcategory( SUBCAT_VIDEO_VOUT );
189     set_description( N_("OpenGL video output") );
190 #ifdef __APPLE__
191     set_capability( "video output", 200 );
192 #else
193     set_capability( "video output", 20 );
194 #endif
195     add_shortcut( "opengl" );
196     add_float( "opengl-cube-speed", 2.0, NULL, SPEED_TEXT,
197                     SPEED_LONGTEXT, true );
198 #ifdef OPENGL_MORE_EFFECT
199     add_integer_with_range( "opengl-accuracy", 4, 1, 10, NULL, ACCURACY_TEXT,
200                     ACCURACY_LONGTEXT, true );
201     add_float_with_range( "opengl-pov-x", 0.0, -1.0, 1.0, NULL, POV_X_TEXT,
202                     POV_X_LONGTEXT, true );
203     add_float_with_range( "opengl-pov-y", 0.0, -1.0, 1.0, NULL, POV_Y_TEXT,
204                     POV_Y_LONGTEXT, true );
205     add_float_with_range( "opengl-pov-z", -1.0, -1.0, 1.0, NULL, POV_Z_TEXT,
206                     POV_Z_LONGTEXT, true );
207     add_float( "opengl-cylinder-radius", -100.0, NULL, RADIUS_TEXT,
208                     RADIUS_LONGTEXT, true );
209
210 #endif
211     /* Allow opengl provider plugin selection */
212     add_string( "opengl-provider", "default", NULL, PROVIDER_TEXT,
213                     PROVIDER_LONGTEXT, true );
214     set_callbacks( CreateVout, DestroyVout );
215     add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
216                  EFFECT_LONGTEXT, false );
217         change_string_list( ppsz_effects, ppsz_effects_text, 0 );
218 vlc_module_end();
219
220 /*****************************************************************************
221  * vout_sys_t: video output method descriptor
222  *****************************************************************************
223  * This structure is part of the video output thread descriptor.
224  * It describes the OpenGL specific properties of the output thread.
225  *****************************************************************************/
226 struct vout_sys_t
227 {
228     vout_thread_t *p_vout;
229
230     uint8_t    *pp_buffer[2];
231     int         i_index;
232     int         i_tex_width;
233     int         i_tex_height;
234     GLuint      p_textures[2];
235
236     int         i_effect;
237
238     float       f_speed;
239     float       f_radius;
240 };
241
242 /*****************************************************************************
243  * CreateVout: This function allocates and initializes the OpenGL vout method.
244  *****************************************************************************/
245 static int CreateVout( vlc_object_t *p_this )
246 {
247     vout_thread_t *p_vout = (vout_thread_t *)p_this;
248     vout_sys_t *p_sys;
249     char * psz;
250
251     /* Allocate structure */
252     p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
253     if( p_sys == NULL )
254         return VLC_ENOMEM;
255
256     var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
257
258     p_sys->i_index = 0;
259 #ifdef __APPLE__
260     p_sys->i_tex_width  = p_vout->fmt_in.i_width;
261     p_sys->i_tex_height = p_vout->fmt_in.i_height;
262 #else
263     /* A texture must have a size aligned on a power of 2 */
264     p_sys->i_tex_width  = GetAlignedSize( p_vout->fmt_in.i_width );
265     p_sys->i_tex_height = GetAlignedSize( p_vout->fmt_in.i_height );
266 #endif
267
268     msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
269              p_sys->i_tex_height );
270
271     /* Get window */
272     p_sys->p_vout =
273         (vout_thread_t *)vlc_object_create( p_this, VLC_OBJECT_OPENGL );
274     if( p_sys->p_vout == NULL )
275     {
276         msg_Err( p_vout, "out of memory" );
277         return VLC_ENOMEM;
278     }
279     vlc_object_attach( p_sys->p_vout, p_this );
280
281     p_sys->p_vout->i_window_width = p_vout->i_window_width;
282     p_sys->p_vout->i_window_height = p_vout->i_window_height;
283     p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
284     p_sys->p_vout->render.i_width = p_vout->render.i_width;
285     p_sys->p_vout->render.i_height = p_vout->render.i_height;
286     p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
287     p_sys->p_vout->fmt_render = p_vout->fmt_render;
288     p_sys->p_vout->fmt_in = p_vout->fmt_in;
289     p_sys->p_vout->b_scale = p_vout->b_scale;
290     p_sys->p_vout->i_alignment = p_vout->i_alignment;
291
292     psz = config_GetPsz( p_vout, "opengl-provider" );
293
294     msg_Dbg( p_vout, "requesting \"%s\" opengl provider",
295                       psz ? psz : "default" );
296
297     p_sys->p_vout->p_module =
298         module_Need( p_sys->p_vout, "opengl provider", psz, 0 );
299     free( psz );
300     if( p_sys->p_vout->p_module == NULL )
301     {
302         msg_Warn( p_vout, "No OpenGL provider found" );
303         vlc_object_detach( p_sys->p_vout );
304         vlc_object_release( p_sys->p_vout );
305         return VLC_ENOOBJ;
306     }
307
308     p_sys->f_speed = var_CreateGetFloat( p_vout, "opengl-cube-speed" );
309     p_sys->f_radius = var_CreateGetFloat( p_vout, "opengl-cylinder-radius" );
310
311     p_vout->pf_init = Init;
312     p_vout->pf_end = End;
313     p_vout->pf_manage = Manage;
314     p_vout->pf_render = Render;
315     p_vout->pf_display = DisplayVideo;
316     p_vout->pf_control = Control;
317
318     /* Forward events from the opengl provider */
319     var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
320     var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
321     var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
322     var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_INTEGER );
323     var_Create( p_sys->p_vout, "mouse-button-down", VLC_VAR_INTEGER );
324     var_Create( p_sys->p_vout, "video-on-top",
325                 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
326
327     var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
328     var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
329     var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
330     var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
331     var_AddCallback( p_sys->p_vout, "mouse-button-down", SendEvents, p_vout );
332
333     return VLC_SUCCESS;
334 }
335
336 /*****************************************************************************
337  * Init: initialize the OpenGL video thread output method
338  *****************************************************************************/
339 static int Init( vout_thread_t *p_vout )
340 {
341     vout_sys_t *p_sys = p_vout->p_sys;
342     int i_pixel_pitch;
343     vlc_value_t val;
344
345     p_sys->p_vout->pf_init( p_sys->p_vout );
346
347 /* TODO: We use YCbCr on Mac which is Y422, but on OSX it seems to == YUY2. Verify */
348 #if ( defined( WORDS_BIGENDIAN ) && VLCGL_FORMAT == GL_YCBCR_422_APPLE ) || (VLCGL_FORMAT == YCBCR_MESA)
349     p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
350     i_pixel_pitch = 2;
351
352 #elif (VLCGL_FORMAT == GL_YCBCR_422_APPLE)
353     p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y');
354     i_pixel_pitch = 2;
355
356 #elif VLCGL_FORMAT == GL_RGB
357 #   if VLCGL_TYPE == GL_UNSIGNED_BYTE
358     p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
359 #       if defined( WORDS_BIGENDIAN )
360     p_vout->output.i_rmask = 0x00ff0000;
361     p_vout->output.i_gmask = 0x0000ff00;
362     p_vout->output.i_bmask = 0x000000ff;
363 #       else
364     p_vout->output.i_rmask = 0x000000ff;
365     p_vout->output.i_gmask = 0x0000ff00;
366     p_vout->output.i_bmask = 0x00ff0000;
367 #       endif
368     i_pixel_pitch = 3;
369 #   else
370     p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
371 #       if defined( WORDS_BIGENDIAN )
372     p_vout->output.i_rmask = 0x001f;
373     p_vout->output.i_gmask = 0x07e0;
374     p_vout->output.i_bmask = 0xf800;
375 #       else
376     p_vout->output.i_rmask = 0xf800;
377     p_vout->output.i_gmask = 0x07e0;
378     p_vout->output.i_bmask = 0x001f;
379 #       endif
380     i_pixel_pitch = 2;
381 #   endif
382 #else
383     p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
384 #       if defined( WORDS_BIGENDIAN )
385     p_vout->output.i_rmask = 0xff000000;
386     p_vout->output.i_gmask = 0x00ff0000;
387     p_vout->output.i_bmask = 0x0000ff00;
388 #       else
389     p_vout->output.i_rmask = 0x000000ff;
390     p_vout->output.i_gmask = 0x0000ff00;
391     p_vout->output.i_bmask = 0x00ff0000;
392 #       endif
393     i_pixel_pitch = 4;
394 #endif
395
396     /* Since OpenGL can do rescaling for us, stick to the default
397      * coordinates and aspect. */
398     p_vout->output.i_width  = p_vout->render.i_width;
399     p_vout->output.i_height = p_vout->render.i_height;
400     p_vout->output.i_aspect = p_vout->render.i_aspect;
401
402     p_vout->fmt_out = p_vout->fmt_in;
403     p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
404
405     /* We know the chroma, allocate one buffer which will be used
406      * directly by the decoder */
407     p_sys->pp_buffer[0] =
408         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
409     if( !p_sys->pp_buffer[0] )
410         return -1;
411     p_sys->pp_buffer[1] =
412         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
413     if( !p_sys->pp_buffer[1] )
414         return -1;
415
416     p_vout->p_picture[0].i_planes = 1;
417     p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
418     p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
419     p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
420     p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
421     p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
422         p_vout->p_picture[0].p->i_pixel_pitch;
423     p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
424         p_vout->p_picture[0].p->i_pixel_pitch;
425
426     p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
427     p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
428
429     PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
430
431     I_OUTPUTPICTURES = 1;
432
433     if( p_sys->p_vout->pf_lock &&
434         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
435     {
436         msg_Warn( p_vout, "could not lock OpenGL provider" );
437         return 0;
438     }
439
440     InitTextures( p_vout );
441
442     glDisable(GL_BLEND);
443     glDisable(GL_DEPTH_TEST);
444     glDepthMask(GL_FALSE);
445     glDisable(GL_CULL_FACE);
446     glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
447     glClear( GL_COLOR_BUFFER_BIT );
448
449     /* Check if the user asked for useless visual effects */
450     var_Get( p_vout, "opengl-effect", &val );
451     if( !val.psz_string || !strcmp( val.psz_string, "none" ))
452     {
453         p_sys->i_effect = OPENGL_EFFECT_NONE;
454     }
455     else if( !strcmp( val.psz_string, "cube" ) )
456     {
457         p_sys->i_effect = OPENGL_EFFECT_CUBE;
458
459         glEnable( GL_CULL_FACE);
460     }
461     else if( !strcmp( val.psz_string, "transparent-cube" ) )
462     {
463         p_sys->i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
464
465         glDisable( GL_DEPTH_TEST );
466         glEnable( GL_BLEND );
467         glBlendFunc( GL_SRC_ALPHA, GL_ONE );
468     }
469     else
470     {
471 #ifdef OPENGL_MORE_EFFECT
472         p_sys->i_effect = 3;
473         while (( strcmp( val.psz_string, ppsz_effects[p_sys->i_effect]) ) && (pow(2,p_sys->i_effect) < INIFILE))
474         {
475             p_sys->i_effect ++;
476         }
477         if (pow(2,p_sys->i_effect) < INIFILE)
478             p_sys->i_effect = pow(2,p_sys->i_effect);
479         else if ( strcmp( val.psz_string, ppsz_effects[p_sys->i_effect]))
480         {
481             msg_Warn( p_vout, "no valid opengl effect provided, using "
482                       "\"none\"" );
483             p_sys->i_effect = OPENGL_EFFECT_NONE;
484         }
485 #else
486         msg_Warn( p_vout, "no valid opengl effect provided, using "
487                   "\"none\"" );
488         p_sys->i_effect = OPENGL_EFFECT_NONE;
489 #endif
490     }
491     free( val.psz_string );
492
493     if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
494                 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
495     {
496         /* Set the perpective */
497         glMatrixMode( GL_PROJECTION );
498         glLoadIdentity();
499         glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
500         glMatrixMode( GL_MODELVIEW );
501         glLoadIdentity();
502         glTranslatef( 0.0, 0.0, - 5.0 );
503     }
504 #ifdef OPENGL_MORE_EFFECT
505     else
506     {
507         /* Set the perpective */
508         glMatrixMode( GL_PROJECTION );
509         glLoadIdentity();
510         glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
511         glMatrixMode( GL_MODELVIEW );
512         glLoadIdentity();
513         glTranslatef( 0.0, 0.0, -3.0 );
514
515         float f_pov_x, f_pov_y, f_pov_z;
516         f_pov_x = var_CreateGetFloat( p_vout, "opengl-pov-x");
517         f_pov_y = var_CreateGetFloat( p_vout, "opengl-pov-y");
518         f_pov_z = var_CreateGetFloat( p_vout, "opengl-pov-z");
519         gluLookAt(0, 0, 0, f_pov_x, f_pov_y, f_pov_z, 0, 1, 0);
520     }
521 #endif
522     if( p_sys->p_vout->pf_unlock )
523     {
524         p_sys->p_vout->pf_unlock( p_sys->p_vout );
525     }
526
527     return 0;
528 }
529
530 /*****************************************************************************
531  * End: terminate GLX video thread output method
532  *****************************************************************************/
533 static void End( vout_thread_t *p_vout )
534 {
535     vout_sys_t *p_sys = p_vout->p_sys;
536
537     if( p_sys->p_vout->pf_lock &&
538         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
539     {
540         msg_Warn( p_vout, "could not lock OpenGL provider" );
541         return;
542     }
543
544     glFinish();
545     glFlush();
546
547     /* Free the texture buffer*/
548     glDeleteTextures( 2, p_sys->p_textures );
549     free( p_sys->pp_buffer[0] );
550     free( p_sys->pp_buffer[1] );
551
552     if( p_sys->p_vout->pf_unlock )
553     {
554         p_sys->p_vout->pf_unlock( p_sys->p_vout );
555     }
556 }
557
558 /*****************************************************************************
559  * Destroy: destroy GLX video thread output method
560  *****************************************************************************
561  * Terminate an output method created by CreateVout
562  *****************************************************************************/
563 static void DestroyVout( vlc_object_t *p_this )
564 {
565     vout_thread_t *p_vout = (vout_thread_t *)p_this;
566     vout_sys_t *p_sys = p_vout->p_sys;
567
568     module_Unneed( p_sys->p_vout, p_sys->p_vout->p_module );
569     vlc_object_release( p_sys->p_vout );
570
571     free( p_sys );
572 }
573
574 /*****************************************************************************
575  * Manage: handle Sys events
576  *****************************************************************************
577  * This function should be called regularly by video output thread. It returns
578  * a non null value if an error occurred.
579  *****************************************************************************/
580 static int Manage( vout_thread_t *p_vout )
581 {
582     vout_sys_t *p_sys = p_vout->p_sys;
583     int i_ret, i_fullscreen_change;
584
585     i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
586
587     p_vout->fmt_out.i_x_offset = p_sys->p_vout->fmt_in.i_x_offset =
588         p_vout->fmt_in.i_x_offset;
589     p_vout->fmt_out.i_y_offset = p_sys->p_vout->fmt_in.i_y_offset =
590         p_vout->fmt_in.i_y_offset;
591     p_vout->fmt_out.i_visible_width = p_sys->p_vout->fmt_in.i_visible_width =
592         p_vout->fmt_in.i_visible_width;
593     p_vout->fmt_out.i_visible_height = p_sys->p_vout->fmt_in.i_visible_height =
594         p_vout->fmt_in.i_visible_height;
595     p_vout->fmt_out.i_aspect = p_sys->p_vout->fmt_in.i_aspect =
596         p_vout->fmt_in.i_aspect;
597     p_vout->fmt_out.i_sar_num = p_sys->p_vout->fmt_in.i_sar_num =
598         p_vout->fmt_in.i_sar_num;
599     p_vout->fmt_out.i_sar_den = p_sys->p_vout->fmt_in.i_sar_den =
600         p_vout->fmt_in.i_sar_den;
601     p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
602
603     p_sys->p_vout->i_changes = p_vout->i_changes;
604     i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
605     p_vout->i_changes = p_sys->p_vout->i_changes;
606
607 #ifdef __APPLE__
608     if( p_sys->p_vout->pf_lock &&
609         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
610     {
611         msg_Warn( p_vout, "could not lock OpenGL provider" );
612         return i_ret;
613     }
614
615     /* On OS X, we create the window and the GL view when entering
616        fullscreen - the textures have to be inited again */
617     if( i_fullscreen_change )
618     {
619         InitTextures( p_vout );
620
621         switch( p_sys->i_effect )
622         {
623             case OPENGL_EFFECT_CUBE:
624 #ifdef OPENGL_MORE_EFFECT
625             case CYLINDER:
626             case TORUS:
627             case SPHERE:
628             case SQUAREXY:
629             case SQUARER:
630             case ASINXY:
631             case ASINR:
632             case SINEXY:
633             case SINER:
634 #endif
635                 glEnable( GL_CULL_FACE );
636                 break;
637
638             case OPENGL_EFFECT_TRANSPARENT_CUBE:
639                 glDisable( GL_DEPTH_TEST );
640                 glEnable( GL_BLEND );
641                 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
642                 break;
643         }
644
645         if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
646                     OPENGL_EFFECT_TRANSPARENT_CUBE ) )
647         {
648             /* Set the perpective */
649             glMatrixMode( GL_PROJECTION );
650             glLoadIdentity();
651             glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
652             glMatrixMode( GL_MODELVIEW );
653             glLoadIdentity();
654             glTranslatef( 0.0, 0.0, - 5.0 );
655         }
656 #ifdef OPENGL_MORE_EFFECT
657         else
658         {
659             glMatrixMode( GL_PROJECTION );
660             glLoadIdentity();
661             glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
662             glMatrixMode( GL_MODELVIEW );
663             glLoadIdentity();
664             glTranslatef( 0.0, 0.0, -3.0 );
665  
666             float f_pov_x, f_pov_y, f_pov_z;
667             f_pov_x = var_CreateGetFloat( p_vout, "opengl-pov-x");
668             f_pov_y = var_CreateGetFloat( p_vout, "opengl-pov-y");
669             f_pov_z = var_CreateGetFloat( p_vout, "opengl-pov-z");
670             gluLookAt(0, 0, 0, f_pov_x, f_pov_y, f_pov_z, 0, 1, 0);
671         }
672 #endif
673     }
674
675     if( p_sys->p_vout->pf_unlock )
676     {
677         p_sys->p_vout->pf_unlock( p_sys->p_vout );
678     }
679 #endif
680 // to align in real time in OPENGL
681     if (p_sys->p_vout->i_alignment != p_vout->i_alignment)
682     {
683         p_vout->i_changes = VOUT_CROP_CHANGE;        //to force change
684         p_sys->p_vout->i_alignment = p_vout->i_alignment;   
685     }
686     return i_ret;
687 }
688
689 /*****************************************************************************
690  * Render: render previously calculated output
691  *****************************************************************************/
692 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
693 {
694     VLC_UNUSED(p_pic);
695     vout_sys_t *p_sys = p_vout->p_sys;
696
697     /* On Win32/GLX, we do this the usual way:
698        + Fill the buffer with new content,
699        + Reload the texture,
700        + Use the texture.
701
702        On OS X with VRAM or AGP texturing, the order has to be:
703        + Reload the texture,
704        + Fill the buffer with new content,
705        + Use the texture.
706
707        (Thanks to gcc from the Arstechnica forums for the tip)
708
709        Therefore, we have to use two buffers and textures. On Win32/GLX,
710        we reload the texture to be displayed and use it right away. On
711        OS X, we first render, then reload the texture to be used next
712        time. */
713
714     if( p_sys->p_vout->pf_lock &&
715         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
716     {
717         msg_Warn( p_vout, "could not lock OpenGL provider" );
718         return;
719     }
720
721 #ifdef __APPLE__
722     int i_new_index;
723     i_new_index = ( p_sys->i_index + 1 ) & 1;
724
725
726     /* Update the texture */
727     glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
728     glTexSubImage2D( VLCGL_TARGET, 0, 0, 0,
729                      p_vout->fmt_out.i_width,
730                      p_vout->fmt_out.i_height,
731                      VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[i_new_index] );
732
733     /* Bind to the previous texture for drawing */
734     glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
735
736     /* Switch buffers */
737     p_sys->i_index = i_new_index;
738     p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
739
740 #else
741     /* Update the texture */
742     glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
743                      p_vout->fmt_out.i_width,
744                      p_vout->fmt_out.i_height,
745                      VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[0] );
746 #endif
747
748     if( p_sys->p_vout->pf_unlock )
749     {
750         p_sys->p_vout->pf_unlock( p_sys->p_vout );
751     }
752 }
753
754
755 #ifdef OPENGL_MORE_EFFECT
756 /*****************************************************************************
757  *   Transform: Calculate the distorted grid coordinates
758  *****************************************************************************/
759 static void Transform( int distortion, float width, float height,int i, int j, int i_visible_width, int i_visible_height, double *ix, double *iy )
760 {
761     double x,y,xnew,ynew;
762     double r,theta,rnew,thetanew;
763
764     x = (double)i * (width / ((double)i_visible_width));
765     y = (double)j * (height / ((double)i_visible_height));
766
767     x = (2.0 * (double)x / width) - 1;
768     y = (2.0 * (double)y / height) - 1;
769     xnew = x;
770     ynew = y;
771     r = sqrt(x*x+y*y);
772     theta = atan2(y,x);
773
774     switch (distortion)
775     {
776 /* GRID2D TRANSFORMATION */
777         case SINEXY:
778             xnew = sin(PID2*x);
779             ynew = sin(PID2*y);
780             break;
781         case SINER:
782             rnew = sin(PID2*r);
783             thetanew = theta;
784             xnew = rnew * cos(thetanew);
785             ynew = rnew * sin(thetanew);
786             break;
787         case SQUAREXY:
788             xnew = x*x*SIGN(x);
789             ynew = y*y*SIGN(y);
790             break;
791         case SQUARER:
792             rnew = r*r;
793             thetanew = theta;
794             xnew = rnew * cos(thetanew);
795             ynew = rnew * sin(thetanew);
796             break;
797         case ASINXY:
798             xnew = asin(x) / PID2;
799             ynew = asin(y) / PID2;
800             break;
801         case ASINR:
802             rnew = asin(r) / PID2;
803             thetanew = theta;
804             xnew = rnew * cos(thetanew);
805             ynew = rnew * sin(thetanew);
806             break;
807 /* OTHER WAY: 3D MODEL */
808         default:
809             xnew = x;
810             ynew = y;
811     }
812
813     *ix = width * (xnew + 1) / (2.0);
814     *iy = height * (ynew + 1) / (2.0);
815 }
816
817 /*****************************************************************************
818  *   Z_Compute: Calculate the Z-coordinate
819  *****************************************************************************/
820 static float Z_Compute(float p, int distortion, float x, float y)
821 {
822     float f_z = 0.0;
823     double d_p = p / 100.0;
824
825     switch (distortion)
826     {
827 /* 3D MODEL */
828         case CYLINDER:
829             if (d_p > 0)
830                 f_z = (1 - d_p * d_p) / (2 * d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x));
831             else
832                 f_z = (1 - d_p * d_p) / (2 * d_p) + d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x));
833             break;
834         case TORUS:
835             if (d_p > 0)
836                 f_z =  (1 - d_p * d_p) / (d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - y * y));
837             else
838                 f_z =  (1 - d_p * d_p) / (d_p) + 2 * d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)) + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - y * y));
839             break;
840         case SPHERE:
841             if (d_p > 0)
842                 f_z = (1 - d_p * d_p) / (2 * d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x - y * y));
843             else
844                 f_z = (1 - d_p * d_p) / (2 * d_p) + d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x - y * y));
845             break;
846 /* OTHER WAY: GRID2D TRANSFORMATION */
847         case SINEXY:;
848         case SINER:
849         case SQUAREXY:
850         case SQUARER:;
851         case ASINXY:
852         case ASINR:
853             f_z = 0.0;
854             break;
855         default:
856             f_z = 0.0;
857     }
858     return f_z;
859 }
860 #endif
861
862
863 /*****************************************************************************
864  * DisplayVideo: displays previously rendered output
865  *****************************************************************************/
866 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
867 {
868     VLC_UNUSED(p_pic);
869     vout_sys_t *p_sys = p_vout->p_sys;
870     float f_width, f_height, f_x, f_y;
871
872     if( p_sys->p_vout->pf_lock &&
873         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
874     {